School of circular consumption
Hispacoop, the Spanish Confederation of Consumer and User Cooperatives
Video
Environment
Description
The video serves as an informative and educational tool, shedding light on the concept of circular consumption as a compelling alternative that modern consumers should integrate into their daily lives. The fundamental message conveyed is the need to transition towards a more sustainable and responsible consumption pattern that optimizes resource utilization, underscores environmental consciousness, and minimizes the ecological footprint associated with our behaviours and habits.
Year:2023
Languages:ES
Target audience:All consumers
Booklet or brochure
Environment
Description
he instructional booklet designed for third-grade primary school students is a valuable educational resource crafted with the objective of introducing young learners to the concept of the circular economy. Furthermore, it aims to instil in them an understanding of how to make sustainable and environmentally conscious choices when purchasing and utilizing videogames.
Year:2023
Languages:ES
Target audience:Children
Video
Environment
Description
The educational video designed for third-grade primary school students plays a role in delivering valuable insights into the concept of a circular economy and promoting sustainable choices, especially when it comes to purchasing and utilizing videogames. This visual learning tool is carefully curated to complement and reinforce the lessons presented in the accompanying booklet, creating a well-rounded educational experience for young learners.
Year:2023
Languages:ES
Target audience:Children
Booklet or brochure
Environment
Description
The educational booklet tailored for fourth-grade primary school students serves as a valuable tool to impart knowledge about the concept of a circular economy and guide young learners in making sustainable choices when it comes to purchasing and using videogames. The objectives of the booklet are carefully designed to align with the educational needs and cognitive capabilities of fourth-grade students, ensuring an engaging and informative learning experience
Year:2023
Languages:ES
Target audience:Children
Video
Environment
Description
The educational video tailored for fourth-grade primary school students is a vital tool aimed at enlightening young learners about the principles of a circular economy and encouraging sustainable choices in the realm of videogames. This visual learning experience is thoughtfully crafted to align with the educational objectives outlined in the accompanying booklet, creating a synergistic and comprehensive approach to environmental education.
Year:2023
Languages:ES
Target audience:Children
Booklet or brochure
Environment
Description
The educational booklet designed for fifth-grade primary school students is a pedagogical tool crafted with the objective of imparting knowledge about the principles of a circular economy. Specifically, it aims to educate and guide young learners in making sustainable and eco-conscious choices when purchasing and utilizing videogames. The content and structure of the booklet are tailored to align with the educational needs and cognitive development of fifth-grade students, ensuring an engaging and informative learning experience.
Year:2023
Languages:ES
Target audience:Children
Video
Environment
Description
The educational video tailored for fifth-grade primary school students is a dynamic and engaging tool designed to educate young learners about the essential concepts of a circular economy and guide them in making sustainable choices when purchasing and engaging with videogames. This visual learning experience is thoughtfully crafted to align seamlessly with the educational objectives outlined in the accompanying booklet, creating a comprehensive and holistic approach to environmental education.
Year:2023
Languages:ES
Target audience:Children
Booklet or brochure
Environment
Description
The educational booklet crafted for sixth-grade primary school students serves a crucial purpose in providing comprehensive knowledge about the circular economy and guiding young learners in making sustainable and eco-conscious choices specifically when purchasing and engaging with videogames. The content and structure of the booklet are carefully tailored to align with the educational needs and cognitive development of sixth-grade students, ensuring a stimulating and informative learning experience.
Year:2023
Languages:ES
Target audience:Children
Video
Environment
Description
The educational video curated for sixth-grade primary school students holds a critical role in educating and empowering young learners about the core tenets of a circular economy and guiding them towards making sustainable choices when purchasing and engaging with videogames. This visual learning tool is meticulously designed to complement and enhance the educational objectives elucidated in the accompanying booklet, ensuring a comprehensive and engaging learning experience.
Year:2023
Languages:ES
Target audience:Children
Game or quizz
Environment
Description
The educational quiz tailored for third-grade primary school students plays a vital role in imparting knowledge about the fundamental concepts of a circular economy and guiding young learners in making sustainable choices when purchasing and engaging with videogames. The objective of this quiz is to reinforce the principles and lessons outlined in the accompanying booklet and video, creating a comprehensive and engaging learning experience.
Year:2023
Languages:ES
Target audience:Children
Game or quizz
Environment
Description
The educational quiz designed for fourth-grade primary school students serves as a pivotal tool in educating young learners about the fundamental principles of a circular economy and guiding them to make sustainable choices when purchasing and engaging with videogames. The quiz is carefully crafted to reinforce the educational objectives outlined in the accompanying booklet and video, creating a comprehensive and engaging learning experience
Year:2023
Languages:ES
Target audience:Children
Game or quizz
Environment
Description
The educational quiz designed for fifth-grade primary school students is a crucial tool in educating young learners about the fundamental principles of a circular economy and guiding them to make sustainable choices when purchasing and engaging with videogames. The quiz is thoughtfully created to complement and reinforce the educational objectives outlined in the accompanying booklet and video, ensuring a comprehensive and engaging learning experience.
Year:2023
Languages:ES
Target audience:Children
Game or quizz
Environment
Description
The educational quiz tailored for sixth-grade primary school students is a vital tool in educating young learners about the fundamental principles of a circular economy and guiding them to make sustainable choices when purchasing and engaging with videogames. The quiz is thoughtfully designed to complement and reinforce the educational objectives outlined in the accompanying booklet and video, ensuring a comprehensive and engaging learning experience.
Year:2023
Languages:ES
Target audience:Children